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Blog: people_tags

of the group, marking the targets
2010-02-09 00:00:00
at those levels. Good lk getting people to even assist you at those levels.ontinue to mark,ontinue telling them what to kill next and all that. "Tanking" is kind of a joke until 35 to 40 when the ave...
EverQuest2 Revisited Part 2: Travels in Faydwer
2009-11-09 00:00:00
areas where the player can see the conflict between the fay/elves and the orcs in plain viewPlace guards at the bottom of each Kelethin lift and have them killing marauding orcs and aggressive beastsIt would be nice to see some dwarven camps scattered throughout Greater Faydark as wellThoughts About the EQ2 Quest SystemLike WoW, EQ2 is a quest-centric MMO where you end up doing the bidding of quest giver NPCs. This is pretty much standard fare for most MMOs these days. The newbie experience in Echoes of Faydwer is smoother and more accessible then in the older newbie areas.A few points that need to be addressed regarding quests:Quest hubs need to be closer to the quest targetsMore bread-crumbing quests that help guide the player from one part of a zone to another partMore basic quests that help teach the players about how to:use a mailboxuse a brokeruse and locate teleportation devices like boats and magic carpetsuse the research assistantThere are far too many quests and there should be a limit on quests to prevent a player from being disoriented and overwhelmedThe Quest journal needs to be made more attractive and functionalI found the quest box a little too plain as it is black with white textHaving scalable quest text for people who have vision problems and disabilities would also be a big helpLess quest dialogThe Curse of ComplexityWhat concerns me more then anything about my experiences in EQ2 so far is the steep learning curve which creates a barrier to entry for new subscribers and those new to MMOs. This MMO is layered with so many complex features that I’m afraid that it may be too daunting for a new player or someone who’s only experience with the genre may...
Tips for Getting Gold in World of Warcraft
2009-08-27 00:00:00
pay for everyone else, it takes away the incentive to not only do better in life and earn more money, but also gets people used to taking hand outs or wellfare (beggers in World of Warcraft). When 95% of the popu...
thus is the ying and yang of
2009-05-15 00:00:00
everything else). Give your partner BoF at the same time you bubble, and there's one dead healer. (I get the feeling a lot of people in this thread are gonna have to agree to disagree, sie the diussion eompasses the abilities of every singlelass)
that will absolutely
2009-05-05 00:00:00
fe people will keepomplaining. Albeit BM hunters are already there and with 18 sonds of having uber-damage and beingompletely unC'eable theyan wrk almost anylass, let alone a measly warlk withloth armor. I tried dueling a good BM hunter guildie some time ago when I was full-demo. The only way Iould defeat his BW...
tually have to think before
2009-05-05 00:00:00
Reply to this Akuhimeholar40 Good
I have both a 51 Frost mage with water elemental and a pvp warrior. The reason so many people say, "nerf 'lks," is the DOTs and Fear. enario 1 Warrior vs Warlk (Warrior is pvp 39 brket, so no Mortal Strike, Warlk is Affltion) Warriorharges, Bloodlust, Hamstring, then tries to Slam, Wa...
one Where are the femlks, damn
2009-04-30 00:00:00
all your impressions seemed to be proven wrong :p Isnt it fun to see how different people we all are from what one imagines by the forum :) Link to t...
always get defensive about them
2009-04-30 00:00:00
stereotypes are always fun, people always get defensive about them. hehe
I don't feel Ian on here now without ing a p of myself. Jeno has really spoiled this now... Stereotyping people, h...
Investing a lot of time in something is worth more than actual skill
2009-04-24 00:00:00
If you invest more time than someone else, you "deserve " rewards. People who invest less time "do not deserve " rewards. This is an absurd lesson that has no connection to anything I do in the real world. The user interface artist we have at work can create 10 times more value than an artist of average skill, even if the lesser artist works way, way more hours. The same is true of our star programmer. The very idea that time > skill is alien.<br><br>Leveling with empty pockets<br>...
Feral vs balance .. Dps/Pvp
2009-04-13 00:00:00
people say balance but im not sure-- plz commentI was feral at endgame 70, and I'm balance now at endgame 80, both are good, I think it all depends on the player...
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