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Blog: better_tags

of the group, marking the targets
2010-02-09 00:00:00
amazing how mh better things go, even if it is in a tight area where youan'tC (bause will just break it anyways).
Good lk getting groups to follow a kill order at those levels. Good lk getting peopl...
EverQuest2 Revisited Part 2: Travels in Faydwer
2009-11-09 00:00:00
artists at SOE, this is supposed to be a functional map not an impressionist painting.I also found Kelethin to be a bit dark and dreary. I would have expected it to be cheerier, brighter with more whimsy and certainly full of shimmering lights much like Peter Jackson’s vision of Lothlorien in the Lord of the Rings films.Someone needs to tell the folks that design cities at SOE that bigger is not always better. Cities in a MMO should be designed primarily with practicality and convenience in mind.As an alternative to a complete revamp of Kelethin I would propose the following:More light sources both natural (wisps, faerie dust, sparkles, etc.) and manufactured (lamp posts, candles and lights) would be most welcomeCreate more inns, banks, brokers and crafting stations in close and convenient proximity to each other that can act as hubs for playersCreate specific areas for races indigenous to this area such as dwarves, high elves, wood elves and even half elvesGive players who are in the city a speed buff “Haste of the Fay” so players can get from point A to point B fasterKelethin Re-imaginedCity design in virtual worlds probably deserves an in-depth study and examination. Cities fill many important needs in an MMO. However, first and foremost they should provide: utility for playersbe a place for social gatheringscontext for the storyline and indigenous racesfodder for quests and eventsI created my own vision of Kelethin that is more compact and stresses function over form. Cities designed around a hub with spokes that extend outward are the best examples of player cites in today’s MMOs; Ironforge and the Exodar in WoW are classic examples of this.I have pla...
Tips for Getting Gold in World of Warcraft
2009-08-27 00:00:00
harder or smarter than others they have to pay for everyone else, it takes away the incentive to not only do better in life and earn more money, but also gets people used to taking hand outs or wellfare (beggers...
tually have to think before
2009-05-05 00:00:00
PVP Warrior will often destroy a Warlk, but the average warrioran easily be killed by even a poor warlk, that's where theomplaint arises, in that a warrior has to be good to kill a 'lk, otherwise they have nohae. A non PVP warrior has a betterhae against a mage than a warlk, at least with spell reflt. From the Mage persptive, I'm full ...
heros mostly, Iompiled a list of
2009-04-30 00:00:00
from elsewhere that are better than what is on this list please let me know and I'll edit it. Obtained From Slot Name Hit Spell Power Hasterit

The Storm Peaks Quest hest Robes of Lightning 55 76 ...
I alwaysaulate my own HPM; youan
2009-04-28 00:00:00
would be better when what or if, but if youaulate the HPM on your own spells you qukly know whh spell is *right now* the most mana effient for you toast.
;p We sort of put ourselves on apples to oranges with that one. Here I amaulating for the now (Rapture), and youaulate for the future (Improved Flash Heal). But it's interesting ...
Investing a lot of time in something is worth more than actual skill
2009-04-24 00:00:00
depending on the economy of your server. Please take advantage of this to help you earn the money you will need to train, equip better gear, and purchase bags, potions ...
Feral vs balance .. Dps/Pvp
2009-04-13 00:00:00
Which is better spec in dps / pvp , many people say balance but im not sure-- plz commentI was feral at endgame 70, and I'm balance now at endgame 80, both are good, I think...
lvl 80 Hit rating
2009-04-13 00:00:00
only good for resto druids not a hybred.  Earth and Moon is the best talent in Balance why miss out on that.  its better than master shapeshifter so y...
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