Blog: Deviation LLC
Last 4 Talent Points: Where? (Boomkin)2010-03-26 00:00:00Tbh, typhoon is a usefull tool
I use Starfall alot, mostly bossfights for the extra dps
Intensity does more imo
Gale winds is something everyone should have for
FF is a baseline 3 crit = 3 damage..
Celestial focus is 3 haste = 3 damage
BUT FF also adds hit, and 3 crit increases ur Eclipse rotation reliability
So
In my opinion this is the best Balance spec :P
My armory-LVL 80 druid - Emerald Dream EU
LVL 80 Frost Death Knight - Emerald Dream EU
LVL 80 Holy priest - Chamber of Aspects EU
LVL ...
Question on "Bite" Ability2010-03-09 00:00:00Actually, we do need to know that stuff. Otherwise he is just saying "I took bite off." with the implication that he did it for no apparent reason what-so-ever. He is giving you his reasoning, and that is necessary to do in order for their to be a question at all.Quote:I took bite off it to give it Natural Armor, Great stamina, Prowl, and Dash for PVP.
Right there, just a bit of syntax, we dont need to know that you put on NA and GS instead of bite, since those don't waste any of the 4 slots you have for ac...
Fun Times Again2010-03-03 00:00:00I recently roled my 4th Hunter, and went through the delima of what pet to get this time. A little back ground on me. I like to have those pets that no one else has, and serves a purpose besides looking cool. Looking back after the ordeal, I thought about what I had to go through for my other Hunters.
My first Hunter was a Tauren. I started her just after BC came out, and it only seemed right to have a ravager. But not just any ravager, I had to have the Death Ravager (no longer tamable). I hid in the water nearby and waited for a warrior to start his quest. killed him, tamed...
WoW: Carve Your Way to Warcraft Fame2010-02-23 00:00:00World of Warcraft players can participate in this year's pumpkin carving contest and immortalize (at least until Halloween) their favorite Azeroth scenes. Find out more:
Halloween Pumpkin Contest: The Return
The Royal Photographic Society of Azeroth is renewing its competition in celebration of Halloween. In a longstanding Blizzard Entertainment tradition, this year we're proud to announce our seventh annual pumpkin-carving contest.
Between 12:00 a.m. PDT on October 13 and 11:59 p.m. PDT on October 28, the RPSA will be ...
EverQuest2 Revisited Part 2: Travels in Faydwer2009-11-09 00:00:00This week I’m continuing with my journey back into the new Norrath of EverQuest 2. I’ve switched gears from my travels and experiences with the legacy content of Qeynos and am now evaluating at the Faydwer newbie experience.Released in 2006, Echoes of Faydwer was the first EverQuest 2 expansion to introduce a more polished and competitive newbie experience to the player. This was promoted brilliantly with the addition of a new and exciting playable race with wings called the Fay.As in part 1 of this series of articles examining the newbie experience of EQ2, I will be wearing two hats: the first will try to simulate what a new player might experience and encounter, the second from the perspective of a game designer. There are no sacred cows here. Enter at your own risk…Enter the FayAfter you create your character and enter the world, you get the red carpet treatment of a pleasing voice over and moving overhead camera that introduces you to the magical home of the new race called the Fay. It’s refreshing to see that SOE has actually learned presentation and polish lessons from Blizzard’s successful WoW. When the pseudo cinematic ends you find yourself in the Fay starting zone called The Hatchery.The quests here seem to flow logically and are fairly easy to complete from the main outpost which serves as a quest hub. You are not bombarded with excessive NPCs that want to give you tutorials and quests as is the case in the older newbie zones.The zone itself is completely isolated with the exception of one pathway that leads to the outside world — this is as it should be and represents state of the art professional newbie zone design as seen in popular MMOs.聽 Also worth mention is that there are no distracting mariner’s bells with a plethora of destinations that could potentially confuse, befuddle and strand a new player unlike those found in the massive metropolises and suburbs of Freeport and Qeynos.The artwork is outstanding with high fantasy overtones throughout. One interesting surprise is that we actually see a small child and she’s got an entertaining quest to share with you. Oddly enough, children seem to be absent in most MMOs these days except for WoW of course which has used them to great effect in creating the appearance of a living, breathing world.So far, so good…Kelethin: Maze in the TreesThe problems begin once the player enters Greater Faydark and is forced to encounter the capital city of Kelethin via the quests. It is at this point, my character who was around level 7-8 at the time hit a major roadblock and became lost in the city. Kelethin has to be one of the most oblique and impossible cities every devised in a MMO — even the original back in EverQuest was confusing.Instead of creating a easy to use and functional city that is the standard these days in MMOs, the designers were intent on replicating the original design of Kelethin which itself is a homage to the city of Lothlorien in Tolkien’s classic Lord of the Rings.Trying to find and get to any location in Kelethin was very frustrating and time consuming. Even using the EQ2 waypoint feature was fraught with problems as the banker NPC is not listed there as a banker — only by her full name which is rather pointless as a new player would never know she’s a banker. NPC’s that appear on the city map appear close as the crow flies but聽 in reality can take many minutes as the player must navigate the complex pathways that link each tree branch.Adding to the problem is that the icons that represent the various locations in cities blend in far too much. With all due respect to the fine artists at SOE, this is supposed to be a functional map not an impressionist painting.I also found Kelethin to be a bit dark and dreary. I would have expected it to be cheerier, brighter with more whimsy and certainly full of shimmering lights much like Peter Jackson’s vision of Lothlorien in the Lord of the Rings films.Someone needs to tell the folks that design cities at SOE that bigger is not always better. Cities in a MMO should be designed primarily with practicality and convenience in mind.As an alternative to a complete revamp of Kelethin I would propose the following:More light sources both natural (wisps, faerie dust, sparkles, etc.) and manufactured (lamp posts, candles and lights) would be most welcomeCreate more inns, banks, brokers and crafting stations in close and convenient proximity to each other that can act as hubs for playersCreate specific areas for races indigenous to this area such as dwarves, high elves, wood elves and even half elvesGive players who are in the city a speed buff “Haste of the Fay” so players can get from point A to point B fasterKelethin Re-imaginedCity design in virtual worlds probably deserves an in-depth study and examination. Cities fill many important needs in an MMO. However, first and foremost they should provide: utility for playersbe a place for social gatheringscontext for the storyline and indigenous racesfodder for quests and eventsI created my own vision of ...
Guess BlizzCon Tourney Winners, Win a Gaming Laptop2009-09-18 00:00:00All you Warcraft tournament handicappers, take note - Blizzard's Intel's running a contest to guess the winner of three of its tournaments at the upcoming BlizzCon, and laying two Asus G50vt laptops as grand prizes.
Now, I don't have the first clue how you'd predict these winners. But if you do, or if you get lucky, you get two of aforesaid laptops - 2.26GHz Intel Core 2 Duo processor, 320GB drive, 15.6-inch screen, 4 gigs of RAM and an NVIDIA 9800M GS graphics card.
Right now, the site has the fields set for just two tournaments - Warcraft III and Warcraft Arena. When they get the field set for Starcraft they'll do another survey. Here's the contestants, first for the Warcraft III championship.
鈥?Phil Crawford, aka Long Walk. Night Elf, United States, Winner, 2009 North American WarCraft Regional Final
鈥?Deokman Yoon, aka PhoeNix_Soccer, Night Elf, Korea, Win...
Tips for Getting Gold in World of Warcraft2009-08-27 00:00:00I've been thinking a lot lately about the tax hikes that the Obama Administration is putting on the non-lazy successful American class (those who make over 250k a year) and I think I've come up with a way to describe not only how wrong this is, but also a way for you to be as angry as you should be by using WoW as an example of how messed up it is. Now, I realize most of you don't have any idea what really goes on in America and a lot of you think you don't care because it doesn't "affect" you, but it does. So I'm going to give you a brief overview of what's going on before I do the WoW analogy.
WoW/MMO Glider Update2009-08-13 00:00:00Everyone,We’d like to take a moment to provide a major update on the WoW/MMOGlider case. We know this is a topic that many of you have followed,whether because of being directly affected by Glider users in game orsimply because it’s been a controversial World of Warcraft-relatedissue over the past few years. On January 28, 2009, a U.S. districtcourt judge ruled in Blizzard’s favor on several issues in the civilcase between Blizzard and MDY Industries, LLC.For those who aren’t familiar with the background of this case orthe long process that led to this decision, MDY is the creator ofGlider, a bot designed to play World of Warcraft automatically withlittle to no player input. We consider such automated play to becheating because it goes against the spirit of the game and providesunfair advantages over other players, and we have expressly forbiddenthe use of bots in the World of Warcraft Terms of Use (ToU) because ofthis. We take violations of this policy very seriously and haveconsistently worked to identify the use of bots in game and suspend orclose the associated accounts.When World of Warcraft first launched in 2004, our GM and hacksteams searched f...
thus is the ying and yang of2009-05-15 00:00:00andlever priests MD frost nova, thus is the ying and yang of pvp
Here's the way i see it. I'm talking from an arena based persptive here, bause i believe the Arena is pvp in it's purest form. In BGs for example, the vast majority of your kills and deaths will be when you zerged or were outnumbered by the enemy. Judgement of juste is iredible, bause it's refreshed by your melee andrusader strikes. Roguesan't sprint to eape you, see also Shaman and druids. Your job assuming you're ret is stk to an opponent like glue and nuke them. If you're spced and geared for pvp, you'll have a 14 sond BoF and hammer of juste on a 35 sondooldown. Ranged attkers should never be at max range bause youan just pillar hump.ast BoF early, like when you start attking. (Major...