Deviation LLC
Tbh, typhoon is a usefull tool I use Starfall alot, mostly bossfights for the extra dps Intensity does more imo Gale winds is something everyone should have for FF is a baseline 3 crit = 3 damage.. Celestial focus is 3 haste = 3 damage BUT FF also adds hit, and 3 crit increases ur Eclipse rotation reliability So In my opinion this is the best Balance spec :P My armory-LVL 80 druid - Emerald Dream EU LVL 80 Frost Death Knight - Emerald Dream EU LVL 80 Holy priest - Chamber of Aspects EU LVL 71+ Protection Warrior - Emerald Dream EUI'm not planning on PvPing as boomkin just yet. I've recently specced from feral, so this is ...
Yes, I know the area where he is supposed to be; south of Nethergarde Keep near Serpent's Coil. I've checked the maps on A...
Actually, we do need to know that stuff. Otherwise he is just saying "I took bite off." with the implication that he did it for no apparent reason what-so-ever. He is giving you his reasoning, and that is necessary to do in order for their to be a question at all.Quote:I took bite off it to give it Natural Armor, Great stamina, Prowl, and Dash for PVP. Right there, just a bit of syntax, we dont need to know that you put on NA and GS instead of bite, since those don't waste any of the 4 slots you have for active skills. Also, armor/stamina isn't too important for pets for PvP, since any player with half a brain will just kill you and ignore your pet (unless...
I recently roled my 4th Hunter, and went through the delima of what pet to get this time. A little back ground on me. I like to have those pets that no one else has, and serves a purpose besides looking cool. Looking back after the ordeal, I thought about what I had to go through for my other Hunters. My first Hunter was a Tauren. I started her just after BC came out, and it only seemed right to have a ravager. But not just any ravager, I had to have the Death Ravager (no longer tamable). I hid in the water nearby and waited for a warrior to start his quest. killed him, tamed the ravager and hearthed before he knew what happened. my second Hunter was Draenei. I needed something special as well. I made my way to the Barrens. ...
World of Warcraft players can participate in this year's pumpkin carving contest and immortalize (at least until Halloween) their favorite Azeroth scenes. Find out more:Halloween Pumpkin Contest: The Return The Royal Photographic Society of Azeroth is renewing its competition in celebration of Halloween. In a longstanding Blizzard Entertainment tradition, this year we're proud to announce our seventh annual pumpkin-carving contest. Between 12:00 a.m. PDT on October 13 and 11:59 p.m. PDT on October 28, the RPSA will be accepting submissions for the pumpkin contest. The shutterbugs who submit the most outstanding photos of their work will have their pictures proudly displayed on WorldofW...
It reallyomes down to takingharge of the group, marking the targets yourself, initiating the start ofombat youself, and telling them to follow the kill order. It is simply amazing how mh better things go, even if it is in a tight area where youan'tC (bause will just break it anyways).Good lk getting groups to follow a kill order at those levels. Good lk getting people to even assist you at those levels.ontinue to mark,ontinue telling them what to kill next and all that. "Tanking" is kind of a joke until 35 to 40 when the average pug member starts to get alue.L2lap,leave, mark andhangeamera angles. Theamera angles in magister's are some of the worst...A lot of good input here... Fortunately for me I have a 26 Shadow Priest who pals around with me. Even though he is a shadow priest he is ...
This week I’m continuing with my journey back into the new Norrath of EverQuest 2. I’ve switched gears from my travels and experiences with the legacy content of Qeynos and am now evaluating at the Faydwer newbie experience.Released in 2006, Echoes of Faydwer was the first EverQuest 2 expansion to introduce a more polished and competitive newbie experience to the player. This was promoted brilliantly with the addition of a new and exciting playable race with wings called the Fay.As in part 1 of this series of articles examining the newbie experience of EQ2, I will be wearing two hats: the first will try to simulate what a new player might experience and encounter, the second from the perspective of a game designer. There are no sacred cows here. Enter at your own risk…Enter the FayAfter you create your character and enter the world, you get the red carpet treatment of a pleasing voice over and moving overhead camera that introduces you to the magical home of the new race called the Fay. It’s refreshing to see that SOE has actually learned presentation and polish lessons from Blizzard’s successful WoW. When the pseudo cinematic ends you find yourself in the Fay starting zone called The Hatchery.The quests here seem to flow logically and are fairly easy to complete from the main outpost which serves as a quest hub. You are not bombarded with excessive NPCs that want to give you tutorials and quests as is the case in the older newbie zones.The zone itself is completely isolated with the exception of one pathway that leads to the outside world — this is as it should be and represents state of the art professional newbie zone design as seen in popular MMOs.聽 Also worth mention is that there are no distracting mariner’s bells with a plethora of destinations that could potentially confuse, befuddle and strand a new player unlike those found in the massive metropolises and suburbs of Freeport and Qeynos.The artwork is outstanding with high fantasy overtones throughout. One interesting surprise is that we actually see a small child and she’s got an entertaining quest to share with you. Oddly enough, children seem to be absent in most MMOs these days except for WoW of course which has used them to great effect in creating the appearance of a living, breathing world.So far, so good…Kelethin: Maze in the TreesThe problems begin once the player enters Greater Faydark and is forced to encounter the capital city of Kelethin via the quests. It is at this point, my character who was around level 7-8 at the time hit a major roadblock and became lost in the city. Kelethin has to be one of the most oblique and impossible cities every devised in a MMO — even the original back in EverQuest was confusing.Instead of creating a easy to use and functional city that is the standard these days in MMOs, the designers were intent on replicating the original design of Kelethin which itself is a homage to the city of Lothlorien in Tolkien’s classic Lord of the Rings.Trying to find and get to any location in Kelethin was very frustrating and time consuming. Even using the EQ2 waypoint feature was fraught with problems as the banker NPC is not listed there as a banker — only by her full name which is rather pointless as a new player would never know she’s a banker. NPC’s that appear on the city map appear close as the crow flies but聽 in reality can take many minutes as the player must navigate the complex pathways that link each tree branch.Adding to the problem is that the icons that represent the various locations in cities blend in far too much. With all due respect to the fine artists at SOE, this is supposed to be a functional map not an impressionist painting.I also found Kelethin to be a bit dark and dreary. I would have expected it to be cheerier, brighter with more whimsy and certainly full of shimmering lights much like Peter Jackson’s vision of Lothlorien in the Lord of the Rings films.Someone needs to tell the folks that design cities at SOE that bigger is not always better. Cities in a MMO should be designed primarily with practicality and convenience in mind.As an alternative to a complete revamp of Kelethin I would propose the following:More light sources both natural (wisps, faerie dust, sparkles, etc.) and manufactured (lamp posts, candles and lights) would be most welcomeCreate more inns, banks, brokers and crafting stations in close and convenient proximity to each other that can act as hubs for playersCreate specific areas for races indigenous to this area such as dwarves, high elves, wood elves and even half elvesGive players who are in the city a speed buff “Haste of the Fay” so players can get from point A to point B fasterKelethin Re-imaginedCity design in virtual worlds probably deserves an in-depth study and examination. Cities fill many important needs in an MMO. However, first and foremost they should provide: utility for playersbe a place for social gatheringscontext for the storyline and indigenous racesfodder for quests and eventsI created my own vision of Kelethin that is more compact and stresses function over form. Cities designed around a hub with spokes that extend outward are the best examples of player cites in today’s MMOs; Ironforge and the Exodar in WoW are classic examples of this.I have placed the bank, the broker and the mender — the most important city mechanics and NPCs that a player can use — all in the center of the Kelethin. My design ensures that no matter where the player is in Kelethin, the player will always be in close proximity to it’s center. This center also acts as a visual cue that any player can see from any point in the city and acts as a beacon which would prevent them from being lost and frustrated.Less important city features have been placed on the periphery of the hub such as player housing.At a glance, my design of Kelethin which is still in a conceptual stage seems symmetrical; this symmetry could easily be disguised by trees and other in-game artwork assets.The Kelethin RoadblockJust as I was starting to enjoy the pacing of Faydwer newbie experience, Kelethin presented me with a major roadblock. Instead of having fun slaying orcs and other assorted creatures, I was presented with a major distraction of trying to learn how to navigate this obtuse maze-like city in the trees. The previous momentum and fast pacing I had experienced had come to halt as I spent quite a few minutes trying to get from one part of this city to another. To make matters worse finding the tiny Fay NPCs was no easy task.There are also far too many quests in Kelethin for the new player to digest. Blizzard calls this problem th...
All you Warcraft tournament handicappers, take note - Blizzard's Intel's running a contest to guess the winner of three of its tournaments at the upcoming BlizzCon, and laying two Asus G50vt laptops as grand prizes.
Now, I don't have the first clue how you'd predict these winners. But if you do, or if you get lucky, you get two of aforesaid laptops - 2.26GHz Intel Core 2 Duo processor, 320GB drive, 15.6-inch screen, 4 gigs of RAM and an NVIDIA 9800M GS graphics card.
Right now, the site has the fields set for just two tournaments - Warcraft III and Warcraft Arena. When they get the field set for Starcraft they'll do another survey. Here's the contestants, first for the Warcraft III championship.
鈥?Phil Crawford, aka Long Walk. Night Elf, United States, Winner, 2009 North American WarCraft Regional Final
鈥?Deokman Yoon, aka PhoeNix_Soccer, Night Elf, Korea, Winner, 2007-08 AWL Season1; 2008 AMD Challenge Black
鈥?Chulwoo Park, aka Shy, Night Elf, Korea, Winner, Leadtek WarCraft III; KODE5 Korea, WGT 2007 Tournament
鈥?Pedro Moreno Dur谩n, aka...
I've been thinking a lot lately about the tax hikes that the Obama Administration is putting on the non-lazy successful American class (those who make over 250k a year) and I think I've come up with a way to describe not only how wrong this is, but also a way for you to be as angry as you should be by using WoW as an example of how messed up it is. Now, I realize most of you don't have any idea what really goes on in America and a lot of you think you don't care because it doesn't "affect" you, but it does. So I'm going to give you a brief overview of what's going on before I do the WoW analogy.In order for the US Government to pay for its conquest of nationalizing the banks and other big companies it also has a huge budget allotted for 2009 that they simply do not collect enough revenue for....
Everyone,We’d like to take a moment to provide a major update on the WoW/MMOGlider case. We know this is a topic that many of you have followed,whether because of being directly affected by Glider users in game orsimply because it’s been a controversial World of Warcraft-relatedissue over the past few years. On January 28, 2009, a U.S. districtcourt judge ruled in Blizzard’s favor on several issues in the civilcase between Blizzard and MDY Industries, LLC.For those who aren’t familiar with the background of this case orthe long process that led to this decision, MDY is the creator ofGlider, a bot designed to play World of Warcraft automatically withlittle to no player input. We consider such automated play to becheating because it goes against the spirit of the game and providesunfair advantages over other players, and we have expressly forbiddenthe use of bots in the World of Warcraft Terms of Use (ToU) because ofthis. We take violations of this policy very seriously and haveconsistently worked to identify the use of bots in game and suspend orclose the associated accounts.When World of Warcraft first launched in 2004, our GM and hacksteams searched for bots manually -- a process that became increasinglyineffective as bot technology evolved. Bots continued to proliferatewithin the game, and the community let us know loud and clear that thiswas something they opposed as much as we did. In response, we developedsome security measures to protect the game and automatically detect theuse of bots and other unauthorized hacks. We al...